bandit feedback
PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting
Hanneke, Steve, Meng, Qinglin, Moran, Shay, Shaeiri, Amirreza
We study the problem of multiclass PAC learning with bandit feedback in the realizable setting. In this framework, there is an unknown data distribution over an instance space $\mathcal{X}$ and a label space $\mathcal{Y}$, as in classical multiclass PAC learning, but the learner does not observe the labels of the i.i.d. training examples. Instead, in each round, it receives an unlabeled instance, predicts its label, and receives bandit feedback indicating only whether the prediction is correct. Despite this restriction, the goal remains the same as in classical PAC learning. We provide a general characterization of the optimal sample complexity of this problem, sharp for every concept class up to logarithmic factors. Our characterization is based on a new combinatorial dimension, termed the bandit $\mathrm{DS}$ dimension, defined via generalized combinatorial structures we call pseudo-boxes. These extend the pseudo-cubes underlying the $\mathrm{DS}$ dimension by allowing a different number of neighbors in each coordinate. In contrast to the $\mathrm{DS}$ dimension, which governs the full-information setting by counting the number of coordinates in the pseudo-cube, the bandit $\mathrm{DS}$ dimension aggregates the number of neighbors across coordinates, leading to a characterization in which the sample complexity scales with the total number of neighbors. We also propose a general learning algorithm achieving the upper bound, based on an algorithmic principle called ListCascade, which connects bandit learning to list learning and may be of independent interest.
Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games
Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution concept for multi-player general-sum IIEFGs. However, existing algorithms for finding an EFCE require full feedback from the game, and it remains open how to efficiently learn the EFCE in the more challenging bandit feedback setting where the game can only be learned by observations from repeated playing. This paper presents the first sample-efficient algorithm for learning the EFCE from bandit feedback. We begin by proposing K-EFCE--a generalized definition that allows players to observe and deviate from the recommended actions for K times. The K-EFCE includes the EFCE as a special case at K = 1, and is an increasingly stricter notion of equilibrium as K increases.
Queue Up Your Regrets: Achieving the Dynamic Capacity Region of Multiplayer Bandits
Consider N cooperative agents such that for T turns, each agent n takes an action an and receives a stochastic reward rn (a1,...,aN). Agents cannot observe the actions of other agents and do not know even their own reward function. The agents can communicate with their neighbors on a connected graph Gwith diameter d(G). We want each agent nto achieve an expected average reward of at least λn over time, for a given quality of service (QoS) vector λ. AQoS vector λis not necessarily achievable.
Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffs
Consider the domain of multiclass classification within the adversarial online setting. What is the price of relying on bandit feedback as opposed to full information? To what extent can an adaptive adversary amplify the loss compared to an oblivious one? To what extent can a randomized learner reduce the loss compared to a deterministic one? We study these questions in the mistake bound model and provide nearly tight answers.We demonstrate that the optimal mistake bound under bandit feedback is at most $O(k)$ times higher than the optimal mistake bound in the full information case, where $k$ represents the number of labels. This bound is tight and provides an answer to an open question previously posed and studied by Daniely and Helbertal ['13] and by Long ['17, '20], who focused on deterministic learners.Moreover, we present nearly optimal bounds of $\tilde{\Theta}(k)$ on the gap between randomized and deterministic learners, as well as between adaptive and oblivious adversaries in the bandit feedback setting. This stands in contrast to the full information scenario, where adaptive and oblivious adversaries are equivalent, and the gap in mistake bounds between randomized and deterministic learners is a constant multiplicative factor of $2$.In addition, our results imply that in some cases the optimal randomized mistake bound is approximately the square-root of its deterministic parallel. Previous results show that this is essentially the smallest it can get.Some of our results are proved via a reduction to prediction with expert advice under bandit feedback, a problem interesting on its own right. For this problem, we provide a randomized algorithm which is nearly optimal in some scenarios.
Fast Rates for Bandit PAC Multiclass Classification
We study multiclass PAC learning with bandit feedback, where inputs are classified into one of $K$ possible labels and feedback is limited to whether or not the predicted labels are correct. Our main contribution is in designing a novel learning algorithm for the agnostic $(\varepsilon,\delta)$-PAC version of the problem, with sample complexity of $O\big( (\operatorname{poly}(K) + 1 / \varepsilon^2) \log (|\mathcal{H}| / \delta) \big)$ for any finite hypothesis class $\mathcal{H}$. In terms of the leading dependence on $\varepsilon$, this improves upon existing bounds for the problem, that are of the form $O(K/\varepsilon^2)$. We also provide an extension of this result to general classes and establish similar sample complexity bounds in which $\log |\mathcal{H}|$ is replaced by the Natarajan dimension.This matches the optimal rate in the full-information version of the problem and resolves an open question studied by Daniely, Sabato, Ben-David, and Shalev-Shwartz (2011) who demonstrated that the multiplicative price of bandit feedback in realizable PAC learning is $\Theta(K)$. We complement this by revealing a stark contrast with the agnostic case, where the price of bandit feedback is only $O(1)$ as $\varepsilon \to 0$. Our algorithm utilizes a stochastic optimization technique to minimize a log-barrier potential based on Frank-Wolfe updates for computing a low-variance exploration distribution over the hypotheses, and is made computationally efficient provided access to an ERM oracle over $\mathcal{H}$.
Improved Regret for Bandit Convex Optimization with Delayed Feedback
We investigate bandit convex optimization (BCO) with delayed feedback, where only the loss value of the action is revealed under an arbitrary delay. Let $n,T,\bar{d}$ denote the dimensionality, time horizon, and average delay, respectively. Previous studies have achieved an $O(\sqrt{n}T^{3/4}+(n\bar{d})^{1/3}T^{2/3})$ regret bound for this problem, whose delay-independent part matches the regret of the classical non-delayed bandit gradient descent algorithm. However, there is a large gap between its delay-dependent part, i.e., $O((n\bar{d})^{1/3}T^{2/3})$, and an existing $\Omega(\sqrt{\bar{d}T})$ lower bound. In this paper, we illustrate that this gap can be filled in the worst case, where $\bar{d}$ is very close to the maximum delay $d$. Specifically, we first develop a novel algorithm, and prove that it enjoys a regret bound of $O(\sqrt{n}T^{3/4}+\sqrt{dT})$ in general.